Difference between revisions of "NPC"

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[[de:NPC]]
 
[[de:NPC]]
  
As '''NPC''' (Non-Player Character) called all creatures, which are not of [[Player]]s controlled. These inhabit in large numbers, the [[Freewar]]-World.  
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'''NPC''' (Non-Player Character) are all creatures or characters that are not played by [[Player]]s. They inhabit the world of [[Freewar]] in large numbers.
  
Most of them are there to kill them to get [[XP]], [[gold]] and possibly [[Drop Items]] too. Some NPCs also play a role in [[Quest]]s.
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Most of them are killed in order to gain [[Experience]], [[Gold]] and sometimes [[Drop-Item|Dropitem]]s. Some NPCs also play a role in [[Quest]]s.
  
An NPC has been killed, [[respawn]] for some time and can be re-attacked and killed.
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If an NPC dies, it will [[Respawn]] after a while and can be attacked again.
  
NPC there are very different strengths, of [[Shadow Weasel]]s or [[Hare]]s, which creates even a beginner, no more than a [[LP|Lifepoint]] to lose, until the [[Old Grotto Snake|Old Grotto Snake]], for which we should have been a few hundred thousand [[XP]].
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You can find NPCs with varying [[Attack Power]]. Weak NPCs are the [[Shadow Weasel]] or the [[Hare]], which can be easily killed by a beginner while loosing  just a few [[Life Points]]. Stronger is the [[Old Grotto Snake]], which requires a few thousand [[Experience]] Points.
  
Since 21 October 2006 have some NPCs pictures.
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Since 21 October 2006 some of the NPCs have their own images.
  
 
== NPC-Species ==
 
== NPC-Species ==
NPC is not the same NPC. There are three different groups into which one can divide NPCs.
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Not all NPCs have the same abilities. There are three different groups of NPCs.
  
 
=== Normal NPC ===
 
=== Normal NPC ===
The normal NPC is the simplest form of the NPCs. There is usually little [[Life Points]] and little [[Attack Strength]], but can drop a nice amount of gold. Known NPCs of this type are the [[Old Man | Old Man]], the [[silver fox]] or the [[Spirit of Pur Pur]].
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The normal NPC is the most common one. Usually they just have a few [[Life Points]] and little [[Attack Power]]. They mostly drop a nice amount of [[Gold]] Coins. Some of the best known NPCs of this type are the [[Old Man]], the [[Silverfox]] and the [[Ghost of Pur Pur]].
  
This type of NPC is the only one which can be used to fight to their death.
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=== Unique-NPCs ===
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A far more powerful type of NPCs is the [[Unique-NPC]]. They can only be hit by single [[Strikes]]. Usually, they have a much higher [[Attack Power]] as well as a much higher number of [[Life Points]]. It is advisable to fight them in a [[Party]] and to weaken them by using [[Ranged Weapons]] before fighting.
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Furthermore there can never be two identical Unique-NPCs worldwide. The only exception is the [[Tower Ghost]], which can exist several times.
  
=== [[Unique-NPC]] ===
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Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.
A far more powerful NPC-type are the Unique NPCs. Since these [only with single strokes [[strike]] may, and usually on a much higher [[Attack Strength|attack]]s and [[Life Points]] number feature, it makes sense against a [[group]] to fight them, or weaken it with [[firearms]] too. Furthermore, can never be two identical Unique NPCs on the [[World]] exist (an exception is) the [[Tower Spirit]], from which there can be several.
 
  
Many unique NPCs can move independently or to defend themselves by the player staring poisoning, etc.
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=== Party-NPCs ===
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The last and most persistent generation of NPCs are the [[Party-NPC]]s. They call very high [[Attack Power]] and a huge number of [[Life Points]] their like own. Just like the Unique-NPCs, some Party-NPCs are able to move independently or defend themselves.
  
=== [[Party-NPC]]s ===
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However, killing a Party-NPC is mostly worth the trouble since they might drop a desired [[Amulet]].
The youngest, but that stubborn generation of NPCs are the group NPCs. These have a very high attack power and have a very high number of health points. These NPCs are only affected by the group-harm and may even have an immunity to firearms.
 
  
Mostly, however, is worth the trouble to kill those NPCs, because they can drop including coveted neck parts.
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== XP-Gain by NPC-Kills ==
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The amount of [[Experience]] gained in the case of a victory in a fight against an NPC ranges from 0 [[Experience|XP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|XP]], when killing the [[Water Wraith]]. You will not get any XP when your amount of XPs is five times higher than your Academy-Limit and you can call least 5000 XP your own.
  
== XP-Fee of the NPC ==
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== Gold from NPCs ==
The release of [[XP]] in the victory against an NPC is from 0 to remove, for example, when [[Jerodar Apprentice]], to as little as 20 to remove the water phantom. However, we do not get XP when the XP 5 times higher than the Academy-limit and you have at least 5000 XP.
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Each NPCs drops a certain amount of [[Gold]] Coins after its death. This amount ranges from 0 Gold Coins (e.g. [[Rattlesnake]]) to 200 Gold Coins (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill]] [[Plundering]], that amount can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC has not been killed for a certain period of time. With that, an NPC can accumulate av amount of gold as high as 10.000 Gold Coins if it was not killed for a month or so. There is a bonus of 500 Gold Coin as soon as the NPC was not killed for a day. This so-called Gold Drop Bonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this Gold Drop Bonus (have a look at [[Category:NPCs without Gold Drop Bonus]]).
  
== Gold from NPCs ==
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== How to ==
Each NPC drop after his death of a certain amount of [[gold]], which ranges from 0 gold coins (Example: [[snake]]) up to 200 gold coins (Example: [[father of the sting shot Hedgehog]]). By the [[character's ability]] [[pillage]], these amounts can be increased. The amount of gold may also increase if the NPC for some time was not killed. In this way an NPC can drop in a kill up to 10,000 gold coins when there about a month was not killed, but there are 500 gold coins bonus after just one days. This is so to speak Golddropbonus "accumulated funds" of the NPC. However, some NPCs are excluded from Golddropbonus, see [[Category:NPCs without Golddropbonus]].
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===Find NPCs===
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NPCs can be found by randomly walking around or using a [[Unified Soul Capsule]], a [[Giant Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]] or the [[Soul Pyramid]].
  
== NPCs to find ==
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===Summoning of NPCs===
NPCs can be found with a [[Unified Soul Capsule]], [[Great Soul Capsule]] or normal [[Soul Capsule]], a [[Soul Sphere]], a [[Visions of the Mindless]], a [[Soul Pyramid]] or found by simply searching.
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NPCs can be summoned by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], a [[Local Resurrection Spell]], a [[Greater Local Resurrection Spell]], a [[Summoning Spell of Pironian]]s, the weather effect [[Beautiful Weather]], or the [[Skill]] [[Hunting]].
  
== NPCs charm ==
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===Shrinking of NPCs ===
NPCs can be evoked by [[Lesser Summoning of the Mindless]] or normal [[Summoning of the Mindless]], [[Resurrection Mist ]], [[Greater Resurrection Mist]], [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].
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NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item]]s, which will last 7 days. Their durability can be extended by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, the durability of 7 days can be renewed by feeding them with [[Pet Food]] or feeding them at [[The Feeding Trough]] in the [[Valley of Ruins]]. You can feed your Pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]].
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The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|Quest]]. Nevertheless, some players might just shrink an NPC to keep it as a [[Pet]].
  
== NPCs shrink==
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== NPCs and Quests ==
NPCs can use one to shrink [[Shrink Magic]]s even with help. As such they are [[magic]] and 7 days are long lasting. Your life can be extended once with the [[Staff of Magic]] or [[Rod of the great magic]]. In addition, they can [give [food]], making them 1 more week-long service or you feed them at the [[food source]] in the [[Valley of the Ruins]], which makes them even further 7 days-long service. After each feeding it is again possible to extend the shelf by the [[Staff of Magic]] or [[Rod of the great magic]] too. The shrinkage is either the sale of the [[Slaughterhouse]], the fulfillment of a [[Quest:Firebird|Quest]], or you hold the shrunken NPCs as [[pet]].
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Concerning the world of Freewar, NPCs can play different roles.
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For some Quests you only need to bring a few [[Item]]s. For other Quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a Quest in the first place, e.g. the [[Stone Colossus]].
  
== NPCs be Quests ==
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== Location of NPCs ==
NPCs can be in the freewar world play a very different role. For most quests should take you only a few [[Item]] s to them to fulfill the quest. However, there are quest where you have to shrink it or use your NPC's of items to bring to a particular place. There are also NPCs that can be defeated only through a quest, like for example the [[Stone Colossus]].
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Almost all of the NPCs respawn at a place specific for them. Exceptions are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. The few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.
  
== Location of NPC ==
 
Almost all the NPCs respawn at a certain place. The exceptions are some of the unique and group-NPCs and a few normal NPCs. Interested Unique and group NPCs can move, so they are not necessarily in a particular area. The few NPCs who do not have their own Spawnort, diving accident on the surface.
 
 
{| {{Prettytable|text-align:right;}} |
 
{| {{Prettytable|text-align:right;}} |
 
   |- style="text-align:center;"
 
   |- style="text-align:center;"
   ! colspan="2" | Affected NPCs
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   ! colspan="2" | NPCs without Home Fields
 
   |-
 
   |-
 
   | style="text-align:left;" | [[Marsupial Tiger]]
 
   | style="text-align:left;" | [[Marsupial Tiger]]
 
   | style="text-align:left;" | [[Icebird]]
 
   | style="text-align:left;" | [[Icebird]]
 
   |-
 
   |-
   | style="text-align:left;" | [[Earth Skelkos|Earth-Skelkos]]
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   | style="text-align:left;" | [[Earth Skelkos]]
 
   | style="text-align:left;" | [[Earthbird]]
 
   | style="text-align:left;" | [[Earthbird]]
 
   |-
 
   |-
 
   | style="text-align:left;" | [[Firebird]]
 
   | style="text-align:left;" | [[Firebird]]
   | style="text-align:left;" | [[Shadow Creature|four Shadow Creature]]s
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   | style="text-align:left;" | [[Shadow Creatures|The four Shadow Creatures]]
 
   |-
 
   |-
 
   | style="text-align:left;" | [[Treasure Hunter]]
 
   | style="text-align:left;" | [[Treasure Hunter]]
   | style="text-align:left;" | [[World Wanderer|Worldwanderer]]
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   | style="text-align:left;" | [[World Wanderer]]
 
   |}
 
   |}
  
 
===See also===
 
===See also===
* [[NPCs (List)]], a List of all NPC, wich will be updated regularly.
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* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.
* [[:Category:NPCs]], found on the NPC are all categorized.
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* [[:Category:NPCs]], where all NPCs are listed.
* [[Flora and Fauna]], an attempt at classification of animals and plants in the world Freewar.
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* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World
  
 
[[Category:NPCs|!NPC]]
 
[[Category:NPCs|!NPC]]

Latest revision as of 21:43, 3 November 2011


NPC (Non-Player Character) are all creatures or characters that are not played by Players. They inhabit the world of Freewar in large numbers.

Most of them are killed in order to gain Experience, Gold and sometimes Dropitems. Some NPCs also play a role in Quests.

If an NPC dies, it will Respawn after a while and can be attacked again.

You can find NPCs with varying Attack Power. Weak NPCs are the Shadow Weasel or the Hare, which can be easily killed by a beginner while loosing just a few Life Points. Stronger is the Old Grotto Snake, which requires a few thousand Experience Points.

Since 21 October 2006 some of the NPCs have their own images.

NPC-Species[edit]

Not all NPCs have the same abilities. There are three different groups of NPCs.

Normal NPC[edit]

The normal NPC is the most common one. Usually they just have a few Life Points and little Attack Power. They mostly drop a nice amount of Gold Coins. Some of the best known NPCs of this type are the Old Man, the Silverfox and the Ghost of Pur Pur.

Unique-NPCs[edit]

A far more powerful type of NPCs is the Unique-NPC. They can only be hit by single Strikes. Usually, they have a much higher Attack Power as well as a much higher number of Life Points. It is advisable to fight them in a Party and to weaken them by using Ranged Weapons before fighting. Furthermore there can never be two identical Unique-NPCs worldwide. The only exception is the Tower Ghost, which can exist several times.

Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.

Party-NPCs[edit]

The last and most persistent generation of NPCs are the Party-NPCs. They call very high Attack Power and a huge number of Life Points their like own. Just like the Unique-NPCs, some Party-NPCs are able to move independently or defend themselves.

However, killing a Party-NPC is mostly worth the trouble since they might drop a desired Amulet.

XP-Gain by NPC-Kills[edit]

The amount of Experience gained in the case of a victory in a fight against an NPC ranges from 0 XP, e.g. when killing the Jerodar Apprentice, to as much as 20 XP, when killing the Water Wraith. You will not get any XP when your amount of XPs is five times higher than your Academy-Limit and you can call least 5000 XP your own.

Gold from NPCs[edit]

Each NPCs drops a certain amount of Gold Coins after its death. This amount ranges from 0 Gold Coins (e.g. Rattlesnake) to 200 Gold Coins (e.g. Father of Spineshot Hedgehogs). By learning the Skill Plundering, that amount can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC has not been killed for a certain period of time. With that, an NPC can accumulate av amount of gold as high as 10.000 Gold Coins if it was not killed for a month or so. There is a bonus of 500 Gold Coin as soon as the NPC was not killed for a day. This so-called Gold Drop Bonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this Gold Drop Bonus (have a look at).

How to[edit]

Find NPCs[edit]

NPCs can be found by randomly walking around or using a Unified Soul Capsule, a Giant Soul Capsule or normal Soul Capsules, a Soul Sphere, Visions of the Mindless or the Soul Pyramid.

Summoning of NPCs[edit]

NPCs can be summoned by using a Lesser Summoning of the Mindless or a normal Summoning of the Mindless, a Resurrection Mist, a Greater Resurrection Mist, a Global Resurrection Spell, a Local Resurrection Spell, a Greater Local Resurrection Spell, a Summoning Spell of Pironians, the weather effect Beautiful Weather, or the Skill Hunting.

Shrinking of NPCs[edit]

NPCs can be shrunken by using a Shrinking Spell. By doing so they will turn into Magical Items, which will last 7 days. Their durability can be extended by using a Wand of Magic or a Wand of Greater Magic. In addition, the durability of 7 days can be renewed by feeding them with Pet Food or feeding them at The Feeding Trough in the Valley of Ruins. You can feed your Pet as often as you want and you are yet again able to extend its durability by using a Wand of Magic or a Wand of Greater Magic. The shrinkage is either used to sell the shrunken NPC at the Slaughterhouse or for the fulfilment of a Quest. Nevertheless, some players might just shrink an NPC to keep it as a Pet.

NPCs and Quests[edit]

Concerning the world of Freewar, NPCs can play different roles. For some Quests you only need to bring a few Items. For other Quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a Quest in the first place, e.g. the Stone Colossus.

Location of NPCs[edit]

Almost all of the NPCs respawn at a place specific for them. Exceptions are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. The few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.

NPCs without Home Fields
Marsupial Tiger Icebird
Earth Skelkos Earthbird
Firebird The four Shadow Creatures
Treasure Hunter World Wanderer

See also[edit]