Difference between revisions of "NPC"

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{{IC|translation of ''plünderung, schlachthof, futterstelle'' as it is ingame}}
{{Improvement|Golddropbonus explicit explanation; revised total.}}
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{{TN}}
  
 
[[de:NPC]]
 
[[de:NPC]]
  
As '''NPC''' (Non-Player Character) called all creatures, which are not of [[Player]]s controlled. These inhabit in large numbers, the [[Freewar]]-World.  
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As '''NPC''' (Non-Player Character) are all creatures or characters called, which are not played by [[Player]]s. These inhabit in large numbers, the [[Freewar]] World.  
  
Most of them are there to kill them to get [[XP]], [[Gold]] and possibly [[Dropitem|Drop-Item]]s too. Some NPCs also play a role in [[Quest]]s.
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Most of them are exist to be killed in order to get [[EP]], [[Gold]] and possibly [[Dropitem|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.
  
An NPC has been killed, [[respawn]] for some time and can be re-attacked and killed.
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Has a NPC been killed it [[Respawn|respwans]] after a while and can again be attacked and killed.
  
NPC there are very different strengths, of [[Shadow Weasel]]s or [[Hare]]s, which creates even a beginner, no more than a [[Lifepoint]] to lose, until the [[Old Grotto Snake|Old Grotto Snake]], for which we should have been a few hundred thousand [[XP]].
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You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience Points|EPs]].
  
Since 21 October 2006 have some NPCs pictures.
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Since 21 October 2006 some of the NPCs have got their own image.
  
 
== NPC-Species ==
 
== NPC-Species ==
NPC is not the same NPC. There are three different groups into which one can divide NPCs.
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NPCs are not identical to each other. There are three different groups of NPCs.
  
 
=== Normal NPC ===
 
=== Normal NPC ===
The normal NPC is the simplest form of the NPCs. There is usually little [[Life Points]] and little [[Attack Strength]], but can drop a nice amount of gold. Known NPCs of this type are the [[Old Man | Old Man]], the [[silver fox]] or the [[Spirit of Pur Pur]].
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The normal NPC is plainest form of NPCs. Usually they do have very little [[Lif Points]] and also very little [[Attack Power]], but they mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silver Fox]] or the [[Spirit of Pur Pur]].
  
This type of NPC is the only one which can be used to fight to their death.
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You can only have fights to death with this kind of NPCs.
  
=== [[Unique-NPC]] ===
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=== [[Unique-NPC]]s ===
A far more powerful NPC-type are the Unique NPCs. Since these [only with single strokes [[strike]] may, and usually on a much higher [[Attack Strength|attack]]s and [[Life Points]] number feature, it makes sense against a [[group]] to fight them, or weaken it with [[firearms]] too. Furthermore, can never be two identical Unique NPCs on the [[World]] exist (an exception is) the [[Tower Spirit]], from which there can be several.
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A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|struk]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Points]], it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place.  
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Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.
  
Many unique NPCs can move independently or to defend themselves by the player staring poisoning, etc.
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Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.
  
 
=== [[Party-NPC]]s ===
 
=== [[Party-NPC]]s ===
The youngest, but that stubborn generation of NPCs are the group NPCs. These have a very high attack power and have a very high number of health points. These NPCs are only affected by the group-harm and may even have an immunity to firearms.
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The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Points]] their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.
  
Mostly, however, is worth the trouble to kill those NPCs, because they can drop including coveted neck parts.
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However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].
  
== XP-Fee of the NPC ==
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== EP-Output of NPCs ==
The release of [[XP]] in the victory against an NPC is from 0 to remove, for example, when [[Jerodar Apprentice]], to as little as 20 to remove the water phantom. However, we do not get XP when the XP 5 times higher than the Academy-limit and you have at least 5000 XP.
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The output of [[EP]] in the case of a victory in a fight against a NPC ranges from 0 [[EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[EP]], when killing the [[Water Wraith]]. You will not get any [[EP]] when your amount of [[EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[EP]] your own.
  
 
== Gold from NPCs ==
 
== Gold from NPCs ==
Each NPC drop after his death of a certain amount of [[gold]], which ranges from 0 gold coins (Example: [[snake]]) up to 200 gold coins (Example: [[father of the sting shot Hedgehog]]). By the [[character's ability]] [[pillage]], these amounts can be increased. The amount of gold may also increase if the NPC for some time was not killed. In this way an NPC can drop in a kill up to 10,000 gold coins when there about a month was not killed, but there are 500 gold coins bonus after just one days. This is so to speak Golddropbonus "accumulated funds" of the NPC. However, some NPCs are excluded from Golddropbonus, see [[Category:NPCs without Golddropbonus]].
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Each NPCs drops after its death a cartain amout of [[Gold Coins|gold]], which ranged from 0 [[Gold Coins]] (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plünderung]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coins]], if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).
  
== NPCs to find ==
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== How to ==
NPCs can be found with a [[Unified Soul Capsule]], [[Great Soul Capsule]] or normal [[Soul Capsule]], a [[Soul Sphere]], a [[Visions of the Mindless]], a [[Soul Pyramid]] or found by simply searching.
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===shrink NPCs===
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NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around a looking for them.
  
== NPCs charm ==
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===evoke NPCs===
NPCs can be evoked by [[Lesser Summoning of the Mindless]] or normal [[Summoning of the Mindless]], [[Resurrection Mist ]], [[Greater Resurrection Mist]], [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].
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NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].
  
== NPCs shrink==
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===shrink NPCs ===
NPCs can use one to shrink [[Shrink Magic]]s even with help. As such they are [[magic]] and 7 days are long lasting. Your life can be extended once with the [[Staff of Magic]] or [[Rod of the great magic]]. In addition, they can [give [food]], making them 1 more week-long service or you feed them at the [[food source]] in the [[Valley of the Ruins]], which makes them even further 7 days-long service. After each feeding it is again possible to extend the shelf by the [[Staff of Magic]] or [[Rod of the great magic]] too. The shrinkage is either the sale of the [[Slaughterhouse]], the fulfillment of a [[Quest:Firebird|Quest]], or you hold the shrunken NPCs as [[pet]].
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NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can extendend by feeding them with [[Pet Food]] or feedng them at the [[Futterstelle]] in the [[Valley of the Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]].  
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The shrinkage is either used to sell the shrunken NPC at the [[Schlachthof]] or for the fulfillemnt of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].
  
== NPCs be Quests ==
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== NPCs and quests ==
NPCs can be in the freewar world play a very different role. For most quests should take you only a few [[Item]] s to them to fulfill the quest. However, there are quest where you have to shrink it or use your NPC's of items to bring to a particular place. There are also NPCs that can be defeated only through a quest, like for example the [[Stone Colossus]].
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Concerning the freewar worlds NPCs can play different roles.
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For some quests you only need to bring a few [[Item|items]] to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].
  
== Location of NPC ==
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== Location of NPCs ==
Almost all the NPCs respawn at a certain place. The exceptions are some of the unique and group-NPCs and a few normal NPCs. Interested Unique and group NPCs can move, so they are not necessarily in a particular area. The few NPCs who do not have their own Spawnort, diving accident on the surface.  
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Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not hvae their own place to respawn, are respawning on accident somewhere on the surface.
 
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   | style="text-align:left;" | [[Icebird]]
 
   | style="text-align:left;" | [[Icebird]]
 
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   | style="text-align:left;" | [[Earth Skelkos|Earth-Skelkos]]
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   | style="text-align:left;" | [[Earth Skelkos]]
 
   | style="text-align:left;" | [[Earthbird]]
 
   | style="text-align:left;" | [[Earthbird]]
 
   |-
 
   |-
 
   | style="text-align:left;" | [[Firebird]]
 
   | style="text-align:left;" | [[Firebird]]
   | style="text-align:left;" | [[Shadow Creature|four Shadow Creature]]s
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   | style="text-align:left;" | the [[four Shadow Creature]]s
 
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   | style="text-align:left;" | [[Treasure Hunter]]
 
   | style="text-align:left;" | [[Treasure Hunter]]
   | style="text-align:left;" | [[World Wanderer|Worldwanderer]]
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   | style="text-align:left;" | [[World Wanderer]]
 
   |}
 
   |}
  
 
===See also===
 
===See also===
* [[NPCs (List)]], a List of all NPC, wich will be updated regularly.
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* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.
* [[:Category:NPCs]], found on the NPC are all categorized.
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* [[:Category:NPCs]], where all NPCs are listed.
* [[Flora and Fauna]], an attempt at classification of animals and plants in the world Freewar.
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* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World
  
 
[[Category:NPCs|!NPC]]
 
[[Category:NPCs|!NPC]]

Revision as of 21:30, 15 February 2010

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Attention!
This article is incomplete. Please help us and add the missing or correct the precarious (watch out for the ?) statements (prices of items, dropped gold from NPCs, etc.).

translation of plünderung, schlachthof, futterstelle as it is ingame

As NPC (Non-Player Character) are all creatures or characters called, which are not played by Players. These inhabit in large numbers, the Freewar World.

Most of them are exist to be killed in order to get EP, Gold and possibly Dropitems too. Some NPCs also play a role in Quests.

Has a NPC been killed it respwans after a while and can again be attacked and killed.

You can find NPCs with totally different attack powers, ranging from Shadow Weasels or Hares, which can be easily killed by a beginner without loosing no more than a Life Point, to the Old Grotto Snake, for which you should have a few hundred thousand EPs.

Since 21 October 2006 some of the NPCs have got their own image.

NPC-Species

NPCs are not identical to each other. There are three different groups of NPCs.

Normal NPC

The normal NPC is plainest form of NPCs. Usually they do have very little Lif Points and also very little Attack Power, but they mostly drop a nice amount of gold coins. Best known NPCs of this type are the Old Man, the Silver Fox or the Spirit of Pur Pur.

You can only have fights to death with this kind of NPCs.

Unique-NPCs

A far more powerful type of NPCs is the Unique-NPC. Since these can only be struk by single strokes and they have a much higher attack power as well as a much higher number of Life Points, it is advisable to fight them in a party, plus to weaken it by using ranged weapons in the first place. Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the Tower Spirit, which can exists several times.

Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.

Party-NPCs

The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high attack powers and huge numbers of Life Points their own. These NPC's can only be harmed when killing them in a party. Some of them are even immune to ranged weapons. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.

However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired amulet.

EP-Output of NPCs

The output of EP in the case of a victory in a fight against a NPC ranges from 0 EP, e.g. when killing the Jerodar Apprentice, to as much as 20 EP, when killing the Water Wraith. You will not get any EP when your amount of EPs is five times hight then your Academy-Limit and you can call least 5000 EP your own.

Gold from NPCs

Each NPCs drops after its death a cartain amout of gold, which ranged from 0 Gold Coins (e.g. Rattlesnake) up to 200 Gold Coins (e.g. Father of Spineshot Hedgehogs). By learning the skill Plünderung these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of gold as high as 10.000 Gold Coins, if it was not killed for a month or so. There is a bonus of 500 Gold Coins rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at).

How to

shrink NPCs

NPCs can be found by using a Unified Soul Capsule, a Great Soul Capsule or normal Soul Capsules, a Soul Sphere, Visions of the Mindless, a Soul Pyramid or simply by walking around a looking for them.

evoke NPCs

NPCs can be evoked by using a Lesser Summoning of the Mindless or a normal Summoning of the Mindless, a Resurrection Mist, a Greater Resurrection Mist, a Global Resurrection Spell, Beautiful Weather, Local Resurrection Spell, Greater Local Resurrection Spell, Summoning Spell of Pironians or the Skill Hunting.

shrink NPCs

NPCs can be shrunken by using a Shrinking Spell. By doing so they will turn into magical items, which will last as long as 7 days. Their durability can be extended once by using a Wand of Magic or a Wand of Greater Magic. In addition, their durability can extendend by feeding them with Pet Food or feedng them at the Futterstelle in the Valley of the Ruins, which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a Wand of Magic or a Wand of Greater Magic. The shrinkage is either used to sell the shrunken NPC at the Schlachthof or for the fulfillemnt of a quest. Nevertheless, some players might just shrink a NPC to keep it as a pet.

NPCs and quests

Concerning the freewar worlds NPCs can play different roles. For some quests you only need to bring a few items to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the Stone Colossus.

Location of NPCs

Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not hvae their own place to respawn, are respawning on accident somewhere on the surface.

Affected NPCs
Marsupial Tiger Icebird
Earth Skelkos Earthbird
Firebird the four Shadow Creatures
Treasure Hunter World Wanderer

See also