Difference between revisions of "Place of Peace"

From FreewarWiki
Jump to: navigation, search
(Created page with '{{TN}}{{IC}} == General == On the '''Places of Peace''', which are also known as '''safe areas''', one can not be attacked by others player. Similarly, [[Thievery Spe…')
 
Line 1: Line 1:
{{TN}}{{IC}}
 
 
== General ==
 
== General ==
  
On the '''Places of Peace''', which are also known as '''safe areas''', one can not be attacked by others [[Player|player]]. Similarly, [[Thievery Spell]]s and some other spells, the [[Player|player]]s cause harm, not applicable. However, it is a misconception that a certain fields that can happen on anything. It is still possible to spy on your spell, put in a [[Fixed]] to put [[Lifepoint|Life]] - or [[Experience|Experience Point]]s, bitten by a [[strong tissue worm|worm strong fabric]] or be made [[incapacitating]] too.
+
On '''Hallowed Fields''', also called ''Places of Peace'', it is not possible to be attacked by other [[Player]]s. Also, [[Thievery Spell]]s and most [[Spell]]s that harm other Players can not be used there. Nevertheless, it is not true that no harm can come to you on a Hallowed Field. Players my spy on you with certain Spells, [[Incapacitation|incapacitate]] you, steal [[Life Points]] or [[Experience]] from you, bite you with a [[Large Tissue Worm]] or [[Pacifying Spell|pacify]] you.
  
One thing is certain: there are''no''for a player able to carry someone else without the participation of a safe to an unsafe field. Such possibilities existed earlier by the [[Summoning Spell]], the [[Hieb]] and '''Clan Call'''?!. To iron out this bad side effect, however, these have been modified so that security and security remains.
+
One thing is for sure: It is '''not''' possible for a Player to transport you from a Hallowed Field to an unsafe field without your agreement. This used to be possible with the [[Summoning Spell]], the [[Bash]] and the [[Clan Distress Call]]. Those bugs were fixed to keep Hallowed Fields safe.
  
 +
== Famous Hallowed Fields ==
  
== Famous Places of Peace ==
+
The [[Birthplace]] of all [[Race]]s, some [[Healing]] places, and all [[Bank]]s are Hallowed Fields. Most of the [[Shops]] belong to the Hallowed Fields, as well as many other fields in the game, for rule-keeping aspects, role play athmosphere and sometimes less clear reasons (like the Twin Hill in [[Nawor]]). The Lake of Peace in [[Lorania]] is an area, that contains only Hallowed Fields. [[The Magic Lab]] in [[Laree]] is safe too, as many powerful [[Spell]]s can be produced there.
  
The [[Birthplace|birthplace]]s each [[Race]]s, some places of the [[Healing]], and all [[Bank|banks]] are secure fields. Much of the [[Shop]]s also belongs to, and a variety of other fields in the game, some of which have a regular technical property, partly out of role-playing aspects are less obvious reasons, or secure fields; here are examples of the [[Twin Hills]] in [[Nawor]] named. The [[Sea of Peace]] in [[Lorania]] is a Area, exclusively from places of peace is. Moreover, the [[Magic Laboratory]] in [[Laree]], in the range of useful [[Spell]]s can be produced.
+
== NPCs ==
  
== NPCs ==
+
Normally, there are no [[NPC]]s on Hollowed Fields. Exceptions are:
 +
* the [[Universal Bank]] in the [[Forest of the Lonely Tree]], there you can find the [[Small Domestic Sheep]],
 +
* the Twin Hill in [[Nawor]], where a [[Wawruz]] can be found,
 +
* the [[Tavern]], where [[Lola - The House Cat]] lives,
 +
* the Lake of Peace in [[Lorania]] that is inhabited by many creatures,
 +
* [[The Forgotten Cathedral (Library)|Library]] of [[The Forgotten Cathedral]], where the [[Glowing Dust Lizard]] appears,
 +
* [[The Weather Control Fortress]], where at the corresponding [[Quest:The Weather Control Crystal/2|Quest]] the [[Weather Control Magician]] appears,
 +
* the [[Market Hall of Lardikia]], where they have [[Oozing Wall Slime]],
 +
* the Hallowed Fields in [[Laree]], where [[Colour Anomalia]]s can occur and
 +
* all [[Phase Creatures]], because they can appear on all Hallowed Fields (Except in the [[Duel Zone]]).
  
At Places of Peace there are generally no [[NPC]]s. Exceptions form
+
NPCs, that are able to move, can also enter Hallowed Fields.
* the [[Universal Bank]] in [[Forest of the Lonely Tree]], there lives [[Small Domestic Sheep|small Domestic Sheep]],
 
* the [[Twin Hills]] in [[Nawor]], on which there exists an [[Wawruz]],
 
* the [[Inn]], where [[Lola - The House Cat]] can be found,
 
* the [[Sea of Peace]], there are several NPCs in the,
 
* the [[Lost Cathedral (Library)|Library]] in the [[Lost Cathedral|Lost Cathedral]], in the [[Glowing Dust Lizard|Glowing Dust Lizard]] appear and
 
* the [[Weather Control Fortress]], where in the corresponding [[Quest:The Weather Control Crystal/2|Quest]] the [[Weather Control Magician]] erscheint.
 
* the [[Markthalle von Lardikia]], in which its the [[Oozing Wall Slime|oozing Wall Slime]] gives.
 
* All [[Phase Creature]]s can also access all secure fields (except in the combat zone) appear.
 
  
NPCs who move around independently, may also happen to find in Places of Peace.
 
  
{{See also|[[:Category:Places of Peace]]}}
+
{{See also|[[:Category:Hallowed Fields]]}}
  
[[Category:Places of Peace|!Places of Peace]]
+
[[Category:Hallowed Fields|!Hallowed Field]]

Revision as of 22:46, 6 November 2011

General

On Hallowed Fields, also called Places of Peace, it is not possible to be attacked by other Players. Also, Thievery Spells and most Spells that harm other Players can not be used there. Nevertheless, it is not true that no harm can come to you on a Hallowed Field. Players my spy on you with certain Spells, incapacitate you, steal Life Points or Experience from you, bite you with a Large Tissue Worm or pacify you.

One thing is for sure: It is not possible for a Player to transport you from a Hallowed Field to an unsafe field without your agreement. This used to be possible with the Summoning Spell, the Bash and the Clan Distress Call. Those bugs were fixed to keep Hallowed Fields safe.

Famous Hallowed Fields

The Birthplace of all Races, some Healing places, and all Banks are Hallowed Fields. Most of the Shops belong to the Hallowed Fields, as well as many other fields in the game, for rule-keeping aspects, role play athmosphere and sometimes less clear reasons (like the Twin Hill in Nawor). The Lake of Peace in Lorania is an area, that contains only Hallowed Fields. The Magic Lab in Laree is safe too, as many powerful Spells can be produced there.

NPCs

Normally, there are no NPCs on Hollowed Fields. Exceptions are:

NPCs, that are able to move, can also enter Hallowed Fields.


→ see also: Category:Hallowed Fields