Difference between revisions of "Spell"

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{{Definition|http://www.fwwiki.de/images/7/72/Zauber.gif|Spell}}
 
{{Definition|http://www.fwwiki.de/images/7/72/Zauber.gif|Spell}}
In Freewar all [[Items]] are called '''Spells''' that are '''useable'''. By using a Spell normally there is an immediate effect (except for [[Counterspell|Counterspells]]) that influences the user, or other [[Character|Characters]], [[NPC|NPCs]], [[Plants]] or [[Item|Items]].
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In Freewar [[Item]]s are called '''Spells''' if they are '''useable'''. By using a Spell normally there is an immediate effect (except for [[Counterspell]]s) that influences the player, or other [[Character]]s, [[NPC]]s, [[Herb]]s or [[Item]]s.
  
Beside the name of every Spell in the [[Inventory]] is are brackets enclosing the letter '''S''' signalling the Item being a Spell and, separated by a colon, the Level of the Spell (it is a vague statement about the power of the Spell).
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Next to the name of every Spell in the [[Inventory]] are brackets enclosing the letter '''S''' signalling the Item being a Spell and, separated by a colon, the Level of the Spell (it is a vague statement about the power of the Spell).
  
In [[Shop|Shops]] the [[Bank]] and the [[Market Hall]] Spells are classified as ''Spells and other functional Items''. There are some [[magic Item|magic]] Spells that dissolve after some time.
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In [[Shops]], the [[Universal Bank]] and the [[Market Hall]], Spells are classified as ''Spells and other functional Items''. There are some [[Magic Item|magic]] Spells that dissolve after some time.
  
== Conditions to use a Spell ==  
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== Requirements to use a Spell ==  
  
In most cases the Character has to fulfil some conditions to use a Spell. These can be:
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In most cases the Character has to fulfil some requirements to use a Spell. These can be:
* quorum of [[Intelligence]]points
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* a certain amount of [[Intelligence]]
* quorum of [[Strength]]points
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* a certain amount of [[Attack Power]]
* quorum of [[Duel Point]]s
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* a certain amount of [[Duel Points]]
 
* belonging to a certain [[Race]]
 
* belonging to a certain [[Race]]
 
* occupying enough [[Phase Energy|Phase Energy Points]]
 
* occupying enough [[Phase Energy|Phase Energy Points]]
 
* certain [[Conditions]]
 
* certain [[Conditions]]
  
Some Spells are bound to certain [[Area]]s, like the [[Surface|Surface of the World]]. If a Charcter tries to use such an Item outside of the certain Area, an error message like this is printed:<br />
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Some Spells are bound to certain [[Area]]s, like the [[Surface|Surface of the World]]. If a Charcter tries to use such an Item outside of the certain Area, an error message like this is being displayed:<br />
 
''You can only lock a Green Magic Spheres to a location on the world's surface.'' (while trying to lock a [[Green Magic Sphere]] in a Dungeon)
 
''You can only lock a Green Magic Spheres to a location on the world's surface.'' (while trying to lock a [[Green Magic Sphere]] in a Dungeon)
  
== Number of possible Usages ==
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== Limit of Utilizations ==
  
Some Spells can be used without limit (like [[Notepad]]), a limited number of times (like [[Compressed Magic Sphere]]) or just one time (like [[Serum of Death]]). Often some time has to pass until the Spell can be used again.
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Some Spells can be used without limit (like the [[Notepad]]). Others have a certain number of utilizations (like the [[Compressed Magic Sphere]]) or can be used just a single time (like the [[Serum of Death]]). Often a certain amount of time has to pass until the Spell can be used again.
  
 
All Spells can be found [[:Category:Spell|here]].
 
All Spells can be found [[:Category:Spell|here]].

Latest revision as of 21:10, 4 November 2011

 
Zauber.gifSpell
[Category]

In Freewar Items are called Spells if they are useable. By using a Spell normally there is an immediate effect (except for Counterspells) that influences the player, or other Characters, NPCs, Herbs or Items.

Next to the name of every Spell in the Inventory are brackets enclosing the letter S signalling the Item being a Spell and, separated by a colon, the Level of the Spell (it is a vague statement about the power of the Spell).

In Shops, the Universal Bank and the Market Hall, Spells are classified as Spells and other functional Items. There are some magic Spells that dissolve after some time.

Requirements to use a Spell[edit]

In most cases the Character has to fulfil some requirements to use a Spell. These can be:

Some Spells are bound to certain Areas, like the Surface of the World. If a Charcter tries to use such an Item outside of the certain Area, an error message like this is being displayed:
You can only lock a Green Magic Spheres to a location on the world's surface. (while trying to lock a Green Magic Sphere in a Dungeon)

Limit of Utilizations[edit]

Some Spells can be used without limit (like the Notepad). Others have a certain number of utilizations (like the Compressed Magic Sphere) or can be used just a single time (like the Serum of Death). Often a certain amount of time has to pass until the Spell can be used again.

All Spells can be found here.