Phase Energy

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General[edit]

The Phase Energy is a special Energy that is related to the Phase Creatures and the World Wanderer. Phase Energy can be achieved by a Quest that requires the Skill Wizardry at Level 8.

Once you possess Phase Energy it will regenerate Phase Energy Points automatically: One Point will be recovered every 20 seconds, no matter whether you are online or offline. Additionaly, you will recover between 1 and 25 Phase Energy Points with every Phase Creature you kill.

Example User accumulates XY Phase Energy Points by killing a Phase creature.

The maximal amount of Phase Energy is at a default of 20 000. The NPC Phase Energy Eater can reduce your Phase Energy Points.

Skills that support Phase Energy[edit]

At the maximal Level you can gain a Phase Energy Point every 9.9 seconds.

At the maximal Level you will have a Maximum of 97 508 Phase Energy Points.

Items that support Phase Energy[edit]

  • The utilization of a Phase Beverage increases your current amount of Phase Energy Points immideately by 500 to 1500 Points.
  • The utilization of a Spicy Phase Beverage increases your current amount of Phase Energy Points immideately by 10% of the maximal Phase Energy Points.
  • An activated Amulet of Phase Energy will provide a probability of 5% per killed NPC to recover 2 to 100 Phase Energy Points.

Using Phase Energy[edit]

Items[edit]

Phase Energy is required to use special Items and Spells, sometimes even Ranged Weapons.Those are:

Item Used up Phase Energy Dissolving?
Antique Die of Knowledge 14 500 After single use.
Energetic Summoning 700 After single use.
Energetic Time Control 17 000 After single use.
Energetic Healing Spell 7 500 After single use.
Energetic Pacification Ward 12 000 After single use.
Energetic Protection Spell 8 000 After single use.
Rock of Phase Regeneration 500 Never
Greater Energetic Summoning 1 100 After single use.
Phase Raygun 1 000 Never
Phase Chest 1 000 - 30 000 After single use.
Shock Lightning 15 000 After single use.
Protection Spell: Void 9 000 After single use.
Staff of Cracking Healing 1 000 Never
Stone of Phase Regeneration 900 Never
Archaeology Spell 500 After single use.
Spell of the Footmen 12 500 After single use.
Spell of Magic Preservation 11 000 After single use.
Spell of the Dancers 12 500 After single use.

(Note: This table can be sorted with sort_none.gif !)

Craftsman`s Workshop[edit]

In the Craftsman`s Workshop Phase Energy is required to produce specific Items.

→ See possible Items