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Difference between revisions of "Phase Energy"
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Latest revision as of 16:28, 6 November 2011
Contents
General[edit]
The Phase Energy is a special Energy that is related to the Phase Creatures and the World Wanderer. Phase Energy can be achieved by a Quest that requires the Skill Wizardry at Level 8.
Once you possess Phase Energy it will regenerate Phase Energy Points automatically: One Point will be recovered every 20 seconds, no matter whether you are online or offline. Additionaly, you will recover between 1 and 25 Phase Energy Points with every Phase Creature you kill.
- Example User accumulates XY Phase Energy Points by killing a Phase creature.
The maximal amount of Phase Energy is at a default of 20 000. The NPC Phase Energy Eater can reduce your Phase Energy Points.
Skills that support Phase Energy[edit]
- The Skill Phase Energy Efficiency allows Players to recover the Phase Energy 1% faster per Level.
At the maximal Level you can gain a Phase Energy Point every 9.9 seconds.
- The Skill Phase Energy Maximization increases the maximal amount of Phase Energy Points by 2 % per Level.
At the maximal Level you will have a Maximum of 97 508 Phase Energy Points.
Items that support Phase Energy[edit]
- The utilization of a Phase Beverage increases your current amount of Phase Energy Points immideately by 500 to 1500 Points.
- The utilization of a Spicy Phase Beverage increases your current amount of Phase Energy Points immideately by 10% of the maximal Phase Energy Points.
- An activated Amulet of Phase Energy will provide a probability of 5% per killed NPC to recover 2 to 100 Phase Energy Points.
Using Phase Energy[edit]
Items[edit]
Phase Energy is required to use special Items and Spells, sometimes even Ranged Weapons.Those are:
Item | Used up Phase Energy | Dissolving? |
Antique Die of Knowledge | 14 500 | After single use. |
Energetic Summoning | 700 | After single use. |
Energetic Time Control | 17 000 | After single use. |
Energetic Healing Spell | 7 500 | After single use. |
Energetic Pacification Ward | 12 000 | After single use. |
Energetic Protection Spell | 8 000 | After single use. |
Rock of Phase Regeneration | 500 | Never |
Greater Energetic Summoning | 1 100 | After single use. |
Phase Raygun | 1 000 | Never |
Phase Chest | 1 000 - 30 000 | After single use. |
Shock Lightning | 15 000 | After single use. |
Protection Spell: Void | 9 000 | After single use. |
Staff of Cracking Healing | 1 000 | Never |
Stone of Phase Regeneration | 900 | Never |
Archaeology Spell | 500 | After single use. |
Spell of the Footmen | 12 500 | After single use. |
Spell of Magic Preservation | 11 000 | After single use. |
Spell of the Dancers | 12 500 | After single use. |
(Note: This table can be sorted with !)
Craftsman`s Workshop[edit]
In the Craftsman`s Workshop Phase Energy is required to produce specific Items.
- → See possible Items