Green Kowu/Details

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This article gives hints for killing both kowus, i.e. the Green Kowu and the Blue Kowu.

The Kowus Characteristics[edit]

  • It can move.
The Green Kowu leaves the field heading...
  • One can not make more than 200 Life Points damage. Everything above that is absorbed.
  • If there is a player with less than 20% of their LP, the Green Kowu heals itself completely. Attention: This included also players that do not belong to the group hitting it.
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  • It can hurt all players on the field:
The Green Kowu wounds all players on this field with an explosive wave. Everyone loses 30% of their Life Points.
  • It can attack the hitting player on its own and deduct 50% of his current LP.
The Green Kowu critically injures Example User with its spikes and Example User loses XY Life Points.
The wounds of the Green Kowu seal themselves and it regenerates XY Life Points.
However, if the Kowu healed at the weakened soul of a player, one can use these objects to reduce the Kowu's LP to the level they had before it healed.
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Advices for killing the Kowus[edit]

  • First one shrinks the Kowu that one does not want to kill so it can not heal the other Kowu. As it is possible that the remaining Kowu revives the second one, it's useful to carry some more Shrinking Spells. It might also reappear by normal respawn.
  • Kill it in two. This way it's easier to see if everybody has enough Life Points.
  • Only the strongest player hits. Otherwise the Field Chat becomes to complex and it's harder to heal in time.
  • The hitting player should heal when he has less than 50% of his maximum Life Points (as the Kowu can deduct 30% and 50% from him with the same hit.
  • All other players on the field should heal when they have less than 30% of their Life Points. Considering they start with maximum Life Points, it is fine for them to heal after every forth explosive wave.