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+ | {{IC|''Article needs more cosmetic and completing'' as it is ingame}} | ||
{{TN}} | {{TN}} | ||
[[de:NPC]] | [[de:NPC]] | ||
− | '''NPC''' (Non-Player Character) are all creatures or characters | + | As '''NPC''' (Non-Player Character) are all creatures or characters called, which are not played by [[Player]]s. These inhabit in large numbers, the [[Freewar]] World. |
− | Most of them are killed in order to | + | Most of them are exist to be killed in order to get [[Experience|EP]], [[Gold]] and possibly [[Dropitem|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s. |
− | + | Has a NPC been killed it [[Respawn|respawns]] after a while and can again be attacked and killed. | |
− | You can find NPCs with | + | You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]]. |
− | Since 21 October 2006 some of the NPCs have their own | + | Since 21 October 2006 some of the NPCs have got their own image. |
== NPC-Species == | == NPC-Species == | ||
− | + | NPCs are not identical to each other. There are three different groups of NPCs. | |
=== Normal NPC === | === Normal NPC === | ||
− | The normal NPC is | + | The normal NPC is plainest form of NPCs. Usually they do have very little [[Life Point]]s and also very little [[Attack Power]], but they mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silver Fox]] or the [[Spirit of Pur Pur]]. |
− | === Unique- | + | You can only have fights to death with this kind of NPCs. |
− | A far more powerful type of NPCs is the | + | |
− | Furthermore there can never | + | === [[Unique-NPC]]s === |
+ | A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. | ||
+ | Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times. | ||
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc. | Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc. | ||
− | === Party- | + | === [[Party-NPC]]s === |
− | The | + | The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves. |
− | However, | + | However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]]. |
− | == | + | == EP-Output of NPCs == |
− | The | + | The output of [[EP]] in the case of a victory in a fight against a NPC ranges from 0 [[EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[EP]], when killing the [[Water Wraith]]. You will not get any [[EP]] when your amount of [[EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[EP]] your own. |
== Gold from NPCs == | == Gold from NPCs == | ||
− | Each NPCs drops a certain amount of [[Gold]] | + | Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]). |
== How to == | == How to == | ||
− | === | + | ===shrink NPCs=== |
− | NPCs can be found by | + | NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around a looking for them. |
− | === | + | ===evoke NPCs=== |
− | NPCs can be | + | NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]]. |
− | === | + | ===shrink NPCs === |
− | NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item]] | + | NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can extendend by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. |
− | The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the | + | The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfillment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]]. |
− | == NPCs and | + | == NPCs and quests == |
− | Concerning the | + | Concerning the freewar worlds NPCs can play different roles. |
− | For some | + | For some quests you only need to bring a few [[Item|items]] to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]]. |
== Location of NPCs == | == Location of NPCs == | ||
− | Almost all of the NPCs respawn at a place | + | Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning on accident somewhere on the surface. |
− | |||
{| {{Prettytable|text-align:right;}} | | {| {{Prettytable|text-align:right;}} | | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | ! colspan="2" | NPCs | + | ! colspan="2" | Affected NPCs |
|- | |- | ||
| style="text-align:left;" | [[Marsupial Tiger]] | | style="text-align:left;" | [[Marsupial Tiger]] | ||
Line 65: | Line 67: | ||
|- | |- | ||
| style="text-align:left;" | [[Firebird]] | | style="text-align:left;" | [[Firebird]] | ||
− | | style="text-align:left;" | [[ | + | | style="text-align:left;" | the [[four Shadow Creature]]s |
|- | |- | ||
| style="text-align:left;" | [[Treasure Hunter]] | | style="text-align:left;" | [[Treasure Hunter]] |