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{{IC}}{{TN}}
 
{{Definition|http://world1.freewar.com/freewar/images/items/goldschwert.gif|Weapon|Weapon}}
 
{{Definition|http://world1.freewar.com/freewar/images/items/goldschwert.gif|Weapon|Weapon}}
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'''Weapons''' are [[Item|Items]] that a [[Character]] can equip in order to increase their own attack power, and thus inflict more damage to every opponent. They vary in their strength and have different requirements, moreover, they can be [[magic|magical]].
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As '''Weapons''' called [[Item|Items]], with whom one's [[Character]] can equip, in order to increase their own attack power, and thus inflict more damage to the opponents. They vary in their strength and have different requirements on, moreover, they can be [[magic|magical]].
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The more powerful a weapon the greater is the chance of a [[NPC]] to drop a [[Soul Capsule]].
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The stronger is an offensive weapon, the greater is the probability that a slaughtered [[NPC]] a [[Soul Capsule]] drop.
  
 
== Equipment - How do I use a weapon? ==  
 
== Equipment - How do I use a weapon? ==  
  
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Some [[Weapons]] are offered in [[Shop|Shops]], others are [[Drop-Item|dropped]] from [[NPC|NPCs]] with different chance. To equip a weapon make sure it is in the [[Inventory]]. Right beside the name there is a link called "As weapon". Use it to enable and disable the weapon. Activated weapons are displayed in the status area and have a different colouring in the Inventory.
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Certain [[Weapons]] are in [[Shop|Shops]] offered, other from NPC, with different probabilities, [[Drop-Item|dropped]] will. To equip himself with a weapon, make sure they are in the [[Inventory]], there is the right of the name, writing "As weapon", a click to enable or disable the attacking weapon. Activated weapons are displayed in the status area and get a different color lettering.
  
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== Abrasion ==
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== Wear ==
  
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Weapons wear out over time. You can see How far they are worn out in the detailed description ("Examine" in the Item menu). In case the condition of a weapon is below a certain percentage, the weapon will be disabled and has to be [[Weapons Repair|repaired]] to be used again. With increasing the [[Skill]] [[Weapon Finesse|Weapon Finesse]] a weapon can be worn with a lower percentage. The Skill [[Repairmanship]] reduces the price of repair.
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Weapons wear out over time. How far they are worn out, you can see in the detailed description (more in the character screen to move the cursor over the weapon or click the [[Inventory]] "look" at the weapon to). If the state of a weapon under a certain percentage, then disable this and can only be used again if they fix [[Weapons Repair|repaired]] was. With increasing [[Skill]] [[Weapon Finesse|Weapon Finesse]] can be worn longer a weapon. The Skill [[Repairmanship]] also reduces the cost of repair.
  
 
== Variation ==
 
== Variation ==
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Weapons can [[Magic Tree|reinforced]] or [[Copy Machine|copied]] will (however, because they are [[magic]]), Also, they can be like any other item before [[Theft Protection|Theft]] or [[Protection against loss due to death|loss due to death]].
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Weapons can be [[Magic Tree|reinforced]] or [[Copy Machine|copied]], but are [[magic]] afterwards. Like every other Item they can be protected against [[Theft Protection|Theft]] or [[Protection against loss due to death|loss due to death]].
 
  
 
== All Weapons in a Overview ==
 
== All Weapons in a Overview ==
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=== Alphabetical order ===
 
=== Alphabetical order ===
  
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Look at the [[:Category:Weapons|Category Weapons]]
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See to the [[:Category:Weapon|Category Weapons]]
  
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=== Sorted by Strength (can be sorted in different ways)===
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=== Sort by Strength (By clicking on the sign arrange itself)===
  
 
{| {{Prettytable}}
 
{| {{Prettytable}}
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  |-
 
  |-
 
  | style="text-align:left;" | [[Massive Jellyfish Tentacle]] || 120 || 600 || — || 20.000 || all Races || style="text-align:left;" colspan="2" | [[Massive Land Jellyfish]] || not magic
 
  | style="text-align:left;" | [[Massive Jellyfish Tentacle]] || 120 || 600 || — || 20.000 || all Races || style="text-align:left;" colspan="2" | [[Massive Land Jellyfish]] || not magic
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|-
 
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| style="text-align:left;" | [[Raptor Dagger]] || 115 - 140 || 700 || — || 24.000 || all Races || style="text-align:left;" colspan="2" | [[Stororaptor]] - [[Young Stororaptor]] -[[Cunning Stororaptor]]  || not magic
 
 
  |}
 
  |}
  
 
== Unique-Weapons ==
 
== Unique-Weapons ==
  
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It is also possible that you are attacked by an opponent with a weapon not in this list. This would be a unique item, which can be created by a [[Sponsor]]. These weapons are always based on one of the weapons listed here, just the name, description and picture is individual.
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It is also possible that you are attacked by an opponent with a weapon not listed here, then it is this is a unique item, which can create a [[Sponsor]]. These weapons are always the base of one of the weapons listed here, only the current name is individual.
  
 
== Weblinks ==
 
== Weblinks ==
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useful german pages:
 
 
* [http://www.deutschland-im-mittelalter.de/angriffswaffen.php Weapons of the Middle Ages with pictures]
 
* [http://www.deutschland-im-mittelalter.de/angriffswaffen.php Weapons of the Middle Ages with pictures]
 
* [http://freewar.higger.de/sl/waffenfinder  0059Hs Weaponfinder]
 
* [http://freewar.higger.de/sl/waffenfinder  0059Hs Weaponfinder]

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