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{{IC|''Article needs more cosmetic and completing'' as it is ingame}}
 
{{TN}}
 
{{TN}}
  
 
[[de:NPC]]
 
[[de:NPC]]
  
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'''NPC''' (Non-Player Character) are all creatures or characters that are not played by [[Player]]s. They inhabit the world of [[Freewar]] in large numbers.
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'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the world of [[Freewar]] in large numbers.
  
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Most of them are killed in order to gain [[Experience]], [[Gold]] and sometimes [[Drop-Item|Dropitem]]s. Some NPCs also play a role in [[Quest]]s.
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Most of them exist to be killed, in order to get [[Experience|XP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.
  
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If an NPC dies, it will [[Respawn]] after a while and can be attacked again.
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If a NPC has been killed, it [[Respawn|respawns]] after a while and can again get attacked and killed.
  
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You can find NPCs with varying [[Attack Power]]. Weak NPCs are the [[Shadow Weasel]] or the [[Hare]], which can be easily killed by a beginner while loosing just a few [[Life Points]]. Stronger is the [[Old Grotto Snake]], which requires a few thousand [[Experience]] Points.
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You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|XPs]].
  
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Since 21 October 2006 some of the NPCs have their own images.
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Since 21 October 2006 some of the NPCs have their own image.
  
 
== NPC-Species ==
 
== NPC-Species ==
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Not all NPCs have the same abilities. There are three different groups of NPCs.
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NPCs are not identical to each other. There are three different groups of NPCs.
  
 
=== Normal NPC ===
 
=== Normal NPC ===
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The normal NPC is the most common one. Usually they just have a few [[Life Points]] and little [[Attack Power]]. They mostly drop a nice amount of [[Gold]] Coins. Some of the best known NPCs of this type are the [[Old Man]], the [[Silverfox]] and the [[Ghost of Pur Pur]].
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The normal NPC is the plainest form of NPCs. Usually they just have a few [[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].
  
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=== Unique-NPCs ===
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You can only have fights to death with this kind of NPCs.
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A far more powerful type of NPCs is the [[Unique-NPC]]. They can only be hit by single [[Strikes]]. Usually, they have a much higher [[Attack Power]] as well as a much higher number of [[Life Points]]. It is advisable to fight them in a [[Party]] and to weaken them by using [[Ranged Weapons]] before fighting.
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Furthermore there can never be two identical Unique-NPCs worldwide. The only exception is the [[Tower Ghost]], which can exist several times.
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=== [[Unique-NPC]]s ===
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A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place.  
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Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.
  
 
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.
 
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.
  
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=== Party-NPCs ===
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=== [[Party-NPC]]s ===
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The last and most persistent generation of NPCs are the [[Party-NPC]]s. They call very high [[Attack Power]] and a huge number of [[Life Points]] their like own. Just like the Unique-NPCs, some Party-NPCs are able to move independently or defend themselves.
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The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.
  
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However, killing a Party-NPC is mostly worth the trouble since they might drop a desired [[Amulet]].
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However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].
  
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== XP-Gain by NPC-Kills ==
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== XP-Output of NPCs ==
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The amount of [[Experience]] gained in the case of a victory in a fight against an NPC ranges from 0 [[Experience|XP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|XP]], when killing the [[Water Wraith]]. You will not get any XP when your amount of XPs is five times higher than your Academy-Limit and you can call least 5000 XP your own.
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The output of [[Experience|XP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|XP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|XP]], when killing the [[Water Wraith]]. You will not get any [[Experience|XP]] when your amount of [[Experience|XP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|XP]] your own.
  
 
== Gold from NPCs ==
 
== Gold from NPCs ==
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Each NPCs drops a certain amount of [[Gold]] Coins after its death. This amount ranges from 0 Gold Coins (e.g. [[Rattlesnake]]) to 200 Gold Coins (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill]] [[Plundering]], that amount can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC has not been killed for a certain period of time. With that, an NPC can accumulate av amount of gold as high as 10.000 Gold Coins if it was not killed for a month or so. There is a bonus of 500 Gold Coin as soon as the NPC was not killed for a day. This so-called Gold Drop Bonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this Gold Drop Bonus (have a look at [[Category:NPCs without Gold Drop Bonus]]).
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Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than "accumulated funds" of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).
  
 
== How to ==
 
== How to ==
 
===Find NPCs===
 
===Find NPCs===
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NPCs can be found by randomly walking around or using a [[Unified Soul Capsule]], a [[Giant Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]] or the [[Soul Pyramid]].
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NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around and looking for them.
  
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===Summoning of NPCs===
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===Evoke NPCs===
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NPCs can be summoned by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], a [[Local Resurrection Spell]], a [[Greater Local Resurrection Spell]], a [[Summoning Spell of Pironian]]s, the weather effect [[Beautiful Weather]], or the [[Skill]] [[Hunting]].
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NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].
  
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===Shrinking of NPCs ===
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===Shrink NPCs ===
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NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item]]s, which will last 7 days. Their durability can be extended by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, the durability of 7 days can be renewed by feeding them with [[Pet Food]] or feeding them at [[The Feeding Trough]] in the [[Valley of Ruins]]. You can feed your Pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]].  
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NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can be extended by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]].  
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The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|Quest]]. Nevertheless, some players might just shrink an NPC to keep it as a [[Pet]].
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The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].
  
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== NPCs and Quests ==
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== NPCs and quests ==
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Concerning the world of Freewar, NPCs can play different roles.
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Concerning the worlds of Freewar, NPCs can play different roles.
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For some Quests you only need to bring a few [[Item]]s. For other Quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a Quest in the first place, e.g. the [[Stone Colossus]].
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For some quests you only need to bring a few [[Item|items]] to them in order to fulfil this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].
  
 
== Location of NPCs ==
 
== Location of NPCs ==
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Almost all of the NPCs respawn at a place specific for them. Exceptions are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. The few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.
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Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.
  
 
{| {{Prettytable|text-align:right;}} |
 
{| {{Prettytable|text-align:right;}} |
 
   |- style="text-align:center;"
 
   |- style="text-align:center;"
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   ! colspan="2" | NPCs without Home Fields
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   ! colspan="2" | Affected NPCs
 
   |-
 
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   | style="text-align:left;" | [[Marsupial Tiger]]
 
   | style="text-align:left;" | [[Marsupial Tiger]]
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   |-
 
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   | style="text-align:left;" | [[Firebird]]
 
   | style="text-align:left;" | [[Firebird]]
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   | style="text-align:left;" | [[Shadow Creatures|The four Shadow Creatures]]
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   | style="text-align:left;" | the [[Shadow Creatures|four Shadow Creatures]]
 
   |-
 
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   | style="text-align:left;" | [[Treasure Hunter]]
 
   | style="text-align:left;" | [[Treasure Hunter]]

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