World Wanderer/Details

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< World Wanderer
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Attention!
This article is incomplete. Please help us and add the missing or correct the precarious (watch out for the ?) statements (prices of items, dropped gold from NPCs, etc.).

some chat texts missing

24px-Qsicon_Quelle.svg.png Attention!
The following text might reveal things that could be more interesting to discover oneself! Looking at it might reduce the fun of playing and solving riddles on one's own! If you are sure you want to see the text anyway, just scroll down.





































Characteristics of the World Wanderer[edit]

Effects depending on the LP level of the World Wanderer[edit]

from LP to LP possible effects
100,000 90,001
  • INITIAL PHASE
  • The World Wanderer escapes with a small red sphere (probability: ~1%).
  • From now on it can reduce the LP of a player by 50% when it gets hit (chance).
90,000 70,001
  • TEMPLE KEEPER-PHASE
  • An explosion reduces the LP of all players on the field by 20% (chance).
  • From now on the World Wanderer heals completely if a player on the field has not enough LP.
70,000 50,001
  • LARPAN-PHASE
  • The World Wanderer spirits the player with most XP away if this player hits.
  • An explosion reduces the LP of all players on the field by 30% (chance).
  • From now on, the World Wanderer heals completely if it gets hit while there are NPCs on the fields around it.
  • From now on it can cast a spell that revives all NPCs in the map section with an attack power of 1 or 2.
50,000 30,001
  • MASSIVE LAND JELLYFISH-PHASE
  • The World Wanderer can activate a protective shield and heals behind it.
  • The World Wanderer can get used to the attacks and heals if the same player hits it twice in a row.
  • An explosion reduces the LP of all palyers on the field by 40% (chance).
30,000 10,xxx
  • MARSUPIAL TIGER-PHASE
  • If it gets hit and there is a field around him without a player, it moves to this field and heals completely.
  • It heals completely if it does not get hit for 6 seconds.
10,xxx 0
  • DEATH FIN-FISH/THREE-HEADED WATERSNAKE-PHASE
  • Has to be killed with a single hit.
  • Heals if there is a player on the field who is not poisoned.

In General[edit]

...

  • One can cause a maximal damage of 1000 to this NPC.
  • Beginning with 90,000 LP:
It heals by the weakened soul of party members (or all players?):
...


Regeneration[edit]

  • It can heal up to 1000 LP.
...
  • Beginning with 30,000 LP:
It can heal by the presence of NPCs around it. If an NPC respawns, it has to be killed within 30 seconds.
...
  • Beginning with 30,000 LP:
6 seconds after the last hit it heals completely.
...
  • Beginning with 30,000 LP:
It heals if not all the fields around it are blocked by players.
...
  • Beginning with 10,000 LP:
It may heal completely after a hit.
...