Temple Keeper/Details

From FreewarWiki
< Temple Keeper
Revision as of 14:52, 4 May 2011 by Woody (talk | contribs) (Created page with '{{Spoiler}} == The Temple Keeper's Characteristics == * It can deduct 25% LP of every person on the field. {{Chat/Actio…')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
24px-Qsicon_Quelle.svg.png Attention!
The following text might reveal things that could be more interesting to discover oneself! Looking at it might reduce the fun of playing and solving riddles on one's own! If you are sure you want to see the text anyway, just scroll down.




























The Temple Keeper's Characteristics[edit]

  • It can deduct 25% LP of every person on the field.
The Temple Keeper wounds every person on this field with an explosive wave. Each player loses 25% of their Life Points.
  • It is immune to Ranged Weapons, Spark Thrower, Amulets and Yellow Acid.
The wounds of the Temple Keeper seal themselves and Temple Keeper regenerates XY Life Points.
However, if the Temple Keeper healed at the weakened soul of a player, one can use these objects to reduce the Kowu's LP to the level they had before it healed.
  • If the party members on the field have too less LP, the Temple Keeper heals itself completely.
The Temple Keeper heals itself completely using Example User's weakened soul.


Tips for killing the Temple Keeper[edit]

  • As the Temple Keeper hurts all party members after a hit, it's most effectiv if only the strongest player hits.
  • Check before each hit if all party members still have at least 50% of their LP. If not: heal.
  • The perfect match is a very strong player in a group with 4 small players who can easily be healed with a Rainstaff or a Staff of Party Healing. This way only a few hits are needed and the small players can be healed for free.
  • With each hit, all players lose 25% of their LP. Starting with full LP that means that they have 75% of their LP after one hit, 56% after the second hit and 42% after the third hit. This means: Start with full LP and heal after every third hit completely.