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		<id>https://www.fwwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marzipan</id>
		<title>FreewarWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.fwwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marzipan"/>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php/Special:Contributions/Marzipan"/>
		<updated>2026-05-08T22:53:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4436</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4436"/>
				<updated>2010-05-31T13:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4435</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4435"/>
				<updated>2010-05-31T13:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: /* Normal NPC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the world of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
If a NPC has been killed, it [[Respawn|respawns]] after a while and can again get attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few [[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===Find NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around and looking for them.&lt;br /&gt;
&lt;br /&gt;
===Evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===Shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can be extended by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the worlds of Freewar, NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfil this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4434</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4434"/>
				<updated>2010-05-31T13:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: /* How to */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the world of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
If a NPC has been killed, it [[Respawn|respawns]] after a while and can again get attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few[[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===Find NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around and looking for them.&lt;br /&gt;
&lt;br /&gt;
===Evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===Shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can be extended by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the worlds of Freewar, NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfil this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4433</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4433"/>
				<updated>2010-05-31T13:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the world of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
If a NPC has been killed, it [[Respawn|respawns]] after a while and can again get attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few[[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===shrink NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around and looking for them.&lt;br /&gt;
&lt;br /&gt;
===evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can be extended by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfilment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the worlds of Freewar, NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfil this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning randomly somewhere on the surface.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4432</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4432"/>
				<updated>2010-05-31T13:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the world of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
Has a NPC been killed it [[Respawn|respawns]] after a while and can again get attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few[[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===shrink NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around a looking for them.&lt;br /&gt;
&lt;br /&gt;
===evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can extendend by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfillment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the freewar worlds NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning on accident somewhere on the surface.&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4431</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4431"/>
				<updated>2010-05-31T13:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
'''NPC''' (Non-Player Character) are all creatures or characters, which are not played by [[Player]]s. These inhabit the World of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
Has a NPC been killed it [[Respawn|respawns]] after a while and can again be attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have got their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few[[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===shrink NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around a looking for them.&lt;br /&gt;
&lt;br /&gt;
===evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can extendend by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfillment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the freewar worlds NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning on accident somewhere on the surface.&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=NPC&amp;diff=4430</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=NPC&amp;diff=4430"/>
				<updated>2010-05-31T13:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC|''Article needs more cosmetic and completing'' as it is ingame}}&lt;br /&gt;
{{TN}}&lt;br /&gt;
&lt;br /&gt;
[[de:NPC]]&lt;br /&gt;
&lt;br /&gt;
As '''NPC''' (Non-Player Character) are all creatures or characters called, which are not played by [[Player]]s. These inhabit the World of [[Freewar]] in large numbers.&lt;br /&gt;
&lt;br /&gt;
Most of them exist to be killed, in order to get [[Experience|EP]], [[Gold]] and possibly [[Drop-Item|Dropitem]]s too. Some NPCs also play a role in [[Quest]]s.&lt;br /&gt;
&lt;br /&gt;
Has a NPC been killed it [[Respawn|respawns]] after a while and can again be attacked and killed.&lt;br /&gt;
&lt;br /&gt;
You can find NPCs with totally different [[Attack Power|attack powers]], ranging from [[Shadow Weasel]]s or [[Hare]]s, which can be easily killed by a beginner without loosing no more than a [[Life Point]], to the [[Old Grotto Snake|Old Grotto Snake]], for which you should have a few hundred thousand [[Experience|EPs]].&lt;br /&gt;
&lt;br /&gt;
Since 21 October 2006 some of the NPCs have got their own image.&lt;br /&gt;
&lt;br /&gt;
== NPC-Species ==&lt;br /&gt;
NPCs are not identical to each other. There are three different groups of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Normal NPC ===&lt;br /&gt;
The normal NPC is the plainest form of NPCs. Usually they just have a few[[Life Point]]s and little [[Attack Power]]. They mostly drop a nice amount of [[Gold Coin|gold coins]]. Best known NPCs of this type are the [[Old Man]], the [[Silverfox]] or the [[Spirit of Pur Pur]].&lt;br /&gt;
&lt;br /&gt;
You can only have fights to death with this kind of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Unique-NPC]]s ===&lt;br /&gt;
A far more powerful type of NPCs is the Unique-NPC. Since these can only be [[Strike|strike]] by single strokes and they have a much higher [[Attack Power|attack power]] as well as a much higher number of  [[Life Point]]s, it is advisable to fight them in a [[Party|party]], plus to weaken it by using [[Ranged weapon|ranged weapons]] in the first place. &lt;br /&gt;
Furthermore there can never exist two identical Unique-NPCs worldwide. The only exception is the [[Tower Spirit]], which can exists several times.&lt;br /&gt;
&lt;br /&gt;
Many Unique-NPCs can move independently or defend themselves by incapacitating the player, poisoning him, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[Party-NPC]]s ===&lt;br /&gt;
The latest, but the most persistent generation of NPCs are the Party-NPCs. They call very high [[Attack Power|attack powers]] and huge numbers of [[Life Point]]s their own. These NPC's can '''only''' be harmed when killing them in a [[Party|party]]. Some of them are even immune to [[Ranged Weapons|ranged weapons]]. Just as the Unique-NPCs do, Party-NPCs are able to move independently or defend themselves.&lt;br /&gt;
&lt;br /&gt;
However, it is mostly worth the trouble of killing one of those NPCs, since they might drop a desired [[Amulet|amulet]].&lt;br /&gt;
&lt;br /&gt;
== EP-Output of NPCs ==&lt;br /&gt;
The output of [[Experience|EP]] in the case of a victory in a fight against a NPC ranges from 0 [[Experience|EP]], e.g. when killing the [[Jerodar Apprentice]], to as much as 20 [[Experience|EP]], when killing the [[Water Wraith]]. You will not get any [[Experience|EP]] when your amount of [[Experience|EP]]s is five times hight then your Academy-Limit and you can call least 5000 [[Experience|EP]] your own.&lt;br /&gt;
&lt;br /&gt;
== Gold from NPCs ==&lt;br /&gt;
Each NPCs drops after its death a certain amount of [[Gold Coin|gold]]s, which ranged from 0 [[Gold Coin]]s (e.g. [[Rattlesnake]]) up to 200 [[Gold Coins]] (e.g. [[Father of Spineshot Hedgehogs]]). By learning the [[Skill|skill]] [[Plundering]] these amounts can be increased. The amount dropped by the NPC you are about to kill increases automatically, if the NPC is not killed for a certain period of time. In doing so a NPC can accumulate an amount of [[Gold Coins|gold]] as high as 10.000 [[Gold Coin]]s, if it was not killed for a month or so. There is a bonus of 500 [[Gold Coins]] rewarded as soon as the NPC was not killed for a day. This so-called golddropbonus is actually nothing more than &amp;quot;accumulated funds&amp;quot; of this NPC. However, some NPCs are excluded of this goldropbonus (have a look at [[Category:NPCs without Golddropbonus]]).&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
===shrink NPCs===&lt;br /&gt;
NPCs can be found by using a [[Unified Soul Capsule]], a [[Great Soul Capsule]] or normal [[Soul Capsule]]s, a [[Soul Sphere]], [[Visions of the Mindless]], a [[Soul Pyramid]] or simply by walking around a looking for them.&lt;br /&gt;
&lt;br /&gt;
===evoke NPCs===&lt;br /&gt;
NPCs can be evoked by using a [[Lesser Summoning of the Mindless]] or a normal [[Summoning of the Mindless]], a [[Resurrection Mist]], a [[Greater Resurrection Mist]], a [[Global Resurrection Spell]], [[Beautiful Weather]], [[Local Resurrection Spell]], [[Greater Local Resurrection Spell]], [[Summoning Spell of Pironian]]s or the [[Skill]] [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
===shrink NPCs ===&lt;br /&gt;
NPCs can be shrunken by using a [[Shrinking Spell]]. By doing so they will turn into [[Magical Item|magical items]], which will last as long as 7 days. Their durability can be extended once by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. In addition, their durability can extendend by feeding them with [[Pet Food]] or feeding them at the [[Feeding Trough|The Feeding Trough]] in the [[Valley of Ruins]], which provides again a durability of 7 days. You can feed your little pet as often as you want and you are yet again able to extend its durability by using a [[Wand of Magic]] or a [[Wand of Greater Magic]]. &lt;br /&gt;
The shrinkage is either used to sell the shrunken NPC at the [[Slaughterhouse]] or for the fulfillment of a [[Quest:Firebird|quest]]. Nevertheless, some players might just shrink a NPC to keep it as a [[Pet|pet]].&lt;br /&gt;
&lt;br /&gt;
== NPCs and quests ==&lt;br /&gt;
Concerning the freewar worlds NPCs can play different roles.&lt;br /&gt;
For some quests you only need to bring a few [[Item|items]] to them in order to fulfill this quest. For other quests it is required to shrink that concerning NPC or to use a certain item to be able to make it move to a specific place. Plus, there are also NPCs, which can only be defeated by completing a quest in the first place, e.g. the [[Stone Colossus]].&lt;br /&gt;
&lt;br /&gt;
== Location of NPCs ==&lt;br /&gt;
Almost all of the NPCs respawn at a ceratin place. Exceptations are some of the Unique- and Party-NPCs as well as a few of the normal NPCs. Those affected Unique- and Party-NPCs are able to move on their own, which is the reason why they do not have to be necessarily in a certain area all the time. Those few NPCs, who do not have their own place to respawn, are respawning on accident somewhere on the surface.&lt;br /&gt;
{| {{Prettytable|text-align:right;}} |&lt;br /&gt;
  |- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
  ! colspan=&amp;quot;2&amp;quot; | Affected NPCs&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Marsupial Tiger]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Icebird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earth Skelkos]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Earthbird]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Firebird]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | the [[Shadow Creatures|four Shadow Creatures]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[Treasure Hunter]]&lt;br /&gt;
  | style=&amp;quot;text-align:left;&amp;quot; | [[World Wanderer]]&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[NPCs (List)]], a List of all NPCs, which will be updated regularly.&lt;br /&gt;
* [[:Category:NPCs]], where all NPCs are listed.&lt;br /&gt;
* [[Flora and Fauna]], the attempt to classify the animals and plants in the Freewar World&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs|!NPC]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4429</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4429"/>
				<updated>2010-05-31T08:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience''', (also referred to as XP) is the measure of experience a character has.&lt;br /&gt;
{{Shortcut|XP}}&lt;br /&gt;
&lt;br /&gt;
The more experience points a character acquires, the higher the attributes. You get:&lt;br /&gt;
&lt;br /&gt;
* 1 point of [[intelligence]] every 83&amp;amp;nbsp;1/3 XP&lt;br /&gt;
* 1 point of [[strength]] every 100 XP&lt;br /&gt;
* 1 point of [[defence]] every 250 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different ways, of acquiring XP:&lt;br /&gt;
&lt;br /&gt;
*'''[[Hunting]]''': Killing [[NPC]]s&lt;br /&gt;
&lt;br /&gt;
*'''[[Fighting]]''' against other [[Players]]&lt;br /&gt;
&lt;br /&gt;
*Bathing in the [[Waterfall]] in [[Kanobien]]&lt;br /&gt;
&lt;br /&gt;
*Usage of special '''[[Items]]'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Training]]''' from [[Clan Members]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	<entry>
		<id>https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4425</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://www.fwwiki.org/index.php?title=Experience_Points&amp;diff=4425"/>
				<updated>2010-05-31T08:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;Marzipan: Created page with ''''Experience''', (also referred to as XP) is the measure of experience a character has.   The more experience points a character acquires, the higher the attributes he has. You …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experience''', (also referred to as XP) is the measure of experience a character has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The more experience points a character acquires, the higher the attributes he has. You get:&lt;br /&gt;
&lt;br /&gt;
* 1 point of [[intelligence]] every 83&amp;amp;nbsp;1/3 XP&lt;br /&gt;
* 1 point of [[strength]] every 100 XP&lt;br /&gt;
* 1 point of [[defence]] every 250 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are different ways, of acquiring XP:&lt;br /&gt;
&lt;br /&gt;
*'''[[Hunting]]''': Killing [[NPC]]s&lt;br /&gt;
&lt;br /&gt;
*'''[[Fighting]]''' against other [[Players]]&lt;br /&gt;
&lt;br /&gt;
*Bathing in the [[Waterfall]] in [[Kanobien]]&lt;br /&gt;
&lt;br /&gt;
*Usage of special '''[[Items]]'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Training]]''' from [[Clan Members]]&lt;/div&gt;</summary>
		<author><name>Marzipan</name></author>	</entry>

	</feed>